﻿using UnityEngine;
using System.Collections.Generic;
namespace COC.Tools.Pathing2
{
    public class GraphNodeInfo
    {
        #region properties
        public int numberOfOpenListItems = 0;
        public int[,] mGCost = null;
        public int[] mHCost = null;
        public int[] mFCost = null;
        public NodeParent[,] mParent = null;
        #endregion

        public class NodeParent
        {
            public int x = 0;
            public int y = 0;
        }
    }
}
